I was gonna say my 1660 Super is still able to do that in most modern games without DLSS (or FSR). In fact, most of the time turning on the AI upscaling makes things run worse and I don’t even understand that. But like, two games that release in the same month and one runs great maxed out while another putters along at 30-40 on low settings with the upscaling off, despite both being on the same engine, tells me that one of them is using DLSS/FSR as a crutch.
FSR that works on those cards isn’t “AI” upscaling, just spatial. Only the upcoming FSR4 is “AI” powered, and it requires dedicated “AI” hardware like DLSS does.
Also just because 2 games use the same engine it doesn’t mean they will run even relatively at the same level. It all depends on what features of the engine it’s using, at what level, what customisations they’ve made, what genre the game is, what the scope of the game is, etc.
most of the time turning on the AI upscaling makes things run worse and I don’t even understand that
My understanding is that DLSS/FSR are usually converting GPU load into a lesser CPU load. But if you’re already bottlenecked by your CPU, using the upscalers will hurt your performance instead.
DLSS uses the dedicated GPU hardware in RTX cards to do the upscaling. It doesn’t affect CPU load. FSR is GPU based too, but doesn’t require dedicated GPU hardware like DLSS does which is why it works on all GPUs.
I got a Ryzen 5 3600. It shouldn’t be bottlenecked. But also, the games where it does make things worse run absolutely perfect without it, and the ones that work better with it on run like ass without it, so I had been assuming that maybe it was messing things up because I really don’t even need it. 🤷🏻♂️
Yeah……the cpu is the bottleneck…… the GPU goes underutilized because the cpu isn’t capable of feeding it enough data…….
Software that is cpu heavy will make the cpu the bottleneck, and no matter how much more GPU you throw at it it will not get any more performance. Have a look at a game like space marine 2.
Nonetheless, I think that it is possible to modificate these cards, to have an upscaling chip inside it. But it would take some effort, which no company will ever do.
GTX cards don’t have the hardware to do DLSS though, so unfortunately this is impossible.
I was gonna say my 1660 Super is still able to do that in most modern games without DLSS (or FSR). In fact, most of the time turning on the AI upscaling makes things run worse and I don’t even understand that. But like, two games that release in the same month and one runs great maxed out while another putters along at 30-40 on low settings with the upscaling off, despite both being on the same engine, tells me that one of them is using DLSS/FSR as a crutch.
Your 1660 super doesn’t have the hardware for DLSS/AI upscaling…… what AI upscaling are you turning on?
FSR; AMD’s AI upscaling option. It isn’t hardware dependent.
FSR that works on those cards isn’t “AI” upscaling, just spatial. Only the upcoming FSR4 is “AI” powered, and it requires dedicated “AI” hardware like DLSS does.
Also just because 2 games use the same engine it doesn’t mean they will run even relatively at the same level. It all depends on what features of the engine it’s using, at what level, what customisations they’ve made, what genre the game is, what the scope of the game is, etc.
My understanding is that DLSS/FSR are usually converting GPU load into a lesser CPU load. But if you’re already bottlenecked by your CPU, using the upscalers will hurt your performance instead.
DLSS uses the dedicated GPU hardware in RTX cards to do the upscaling. It doesn’t affect CPU load. FSR is GPU based too, but doesn’t require dedicated GPU hardware like DLSS does which is why it works on all GPUs.
I got a Ryzen 5 3600. It shouldn’t be bottlenecked. But also, the games where it does make things worse run absolutely perfect without it, and the ones that work better with it on run like ass without it, so I had been assuming that maybe it was messing things up because I really don’t even need it. 🤷🏻♂️
A Ryzen 5 3600 isn’t some powerhouse, it absolutely will be a bottleneck in many recent games.
A bottleneck occurs when a computer component limits the performance of other components; not because it can’t keep up with the software.
Yeah……the cpu is the bottleneck…… the GPU goes underutilized because the cpu isn’t capable of feeding it enough data…….
Software that is cpu heavy will make the cpu the bottleneck, and no matter how much more GPU you throw at it it will not get any more performance. Have a look at a game like space marine 2.
Nonetheless, I think that it is possible to modificate these cards, to have an upscaling chip inside it. But it would take some effort, which no company will ever do.