Yeah, I really like DLSS/FSR/etc for letting newer games run on old systems. But I don’t feel like it should ever be necessary for modern hardware to run it well.
Ray tracing in general is a big culprit in this, it has such a high performance hit. That was fine back when Ray tracing was optional, but we’re increasingly seeing games with mandatory ray tracing now. Indiana Jones and the upcoming Doom The Dark Ages requiring it for lighting is a mistake imo, not something that computer hardware in general is really ready to be a default.
People need to accept that some of us don’t want games to be held back by people who have potato spec computers. Some of us want tech advancement. Some of us want games released that REQUIRE the latest hardware. Games that only have Ray Tracing are excellent imo - they’re the developers not sacrificing their vision.
Being able to play the latest games on a 5 year old pc should not be the standard or what everyone wants.
Ray Tracing is useless (unless it’s for animated movies or movies that use CGI), regular lighting is a lot better for performance, and it’s 80% as good as Ray Tracing, in comparison. I use a really bad laptop, yet it is possible to get 30 to 60 FPS, on decently optimized games.
That’s your opinion, and a bad one at that. Ray tracing can be a completely transformative and game changing experience - think things like seeing enemies that are off-screen in reflections, ultra realistic lighting that reacts to every change in movement of every item in the world, allowing you to close doors/curtains to hide in near pitch black, etc.
“Regular lighting” is not 80% as good as raytracing, not even close unless it’s a very static non interactive game.
Agreed, the industry has lots of tricks for doing authentic looking lighting and reflection, that can be done at a fraction of the performance impact. One day we’ll be at a point where hardware raytracing makes sense, but I don’t think we’re there yet.
Yeah, I really like DLSS/FSR/etc for letting newer games run on old systems. But I don’t feel like it should ever be necessary for modern hardware to run it well.
Ray tracing in general is a big culprit in this, it has such a high performance hit. That was fine back when Ray tracing was optional, but we’re increasingly seeing games with mandatory ray tracing now. Indiana Jones and the upcoming Doom The Dark Ages requiring it for lighting is a mistake imo, not something that computer hardware in general is really ready to be a default.
People need to accept that some of us don’t want games to be held back by people who have potato spec computers. Some of us want tech advancement. Some of us want games released that REQUIRE the latest hardware. Games that only have Ray Tracing are excellent imo - they’re the developers not sacrificing their vision.
Being able to play the latest games on a 5 year old pc should not be the standard or what everyone wants.
Ray Tracing is useless (unless it’s for animated movies or movies that use CGI), regular lighting is a lot better for performance, and it’s 80% as good as Ray Tracing, in comparison. I use a really bad laptop, yet it is possible to get 30 to 60 FPS, on decently optimized games.
That’s your opinion, and a bad one at that. Ray tracing can be a completely transformative and game changing experience - think things like seeing enemies that are off-screen in reflections, ultra realistic lighting that reacts to every change in movement of every item in the world, allowing you to close doors/curtains to hide in near pitch black, etc.
“Regular lighting” is not 80% as good as raytracing, not even close unless it’s a very static non interactive game.
Agreed, the industry has lots of tricks for doing authentic looking lighting and reflection, that can be done at a fraction of the performance impact. One day we’ll be at a point where hardware raytracing makes sense, but I don’t think we’re there yet.
I’m not even sure that we’ll ever get to that point. Plus, it’s not compatible with most hardware yet.
There are no tricks for doing authentic looking lighting and reflections unless the game is mostly static and non-interactive, especially reflections.