The problem is that it’s being used to not optimize, when it should be to prolong the lifespan of computers, mostly older gaming rigs. If developers focused on optimizing and not on rushing things, a GTX 1080 Ti could probably handle AAA games at 1440p, high settings, at least at 60 FPS, and 140+ FPS with DLSS at quality. Keep in mind that I don’t blame most developers, but rather big corps, that do have partnerships with companies like Nvidia, that obviously want people constantly buying their GPUs.
Why should it only be used to prolong the lifespan of computers? Who made that rule?
That’s just a side effect imo. To me it is an optimization tool, a way to squeeze out more performance. A way to give the user a powerful tool to control how the game looks and feels.
Yeah, I really like DLSS/FSR/etc for letting newer games run on old systems. But I don’t feel like it should ever be necessary for modern hardware to run it well.
Ray tracing in general is a big culprit in this, it has such a high performance hit. That was fine back when Ray tracing was optional, but we’re increasingly seeing games with mandatory ray tracing now. Indiana Jones and the upcoming Doom The Dark Ages requiring it for lighting is a mistake imo, not something that computer hardware in general is really ready to be a default.
People need to accept that some of us don’t want games to be held back by people who have potato spec computers. Some of us want tech advancement. Some of us want games released that REQUIRE the latest hardware. Games that only have Ray Tracing are excellent imo - they’re the developers not sacrificing their vision.
Being able to play the latest games on a 5 year old pc should not be the standard or what everyone wants.
Ray Tracing is useless (unless it’s for animated movies or movies that use CGI), regular lighting is a lot better for performance, and it’s 80% as good as Ray Tracing, in comparison. I use a really bad laptop, yet it is possible to get 30 to 60 FPS, on decently optimized games.
That’s your opinion, and a bad one at that. Ray tracing can be a completely transformative and game changing experience - think things like seeing enemies that are off-screen in reflections, ultra realistic lighting that reacts to every change in movement of every item in the world, allowing you to close doors/curtains to hide in near pitch black, etc.
“Regular lighting” is not 80% as good as raytracing, not even close unless it’s a very static non interactive game.
Agreed, the industry has lots of tricks for doing authentic looking lighting and reflection, that can be done at a fraction of the performance impact. One day we’ll be at a point where hardware raytracing makes sense, but I don’t think we’re there yet.
I was gonna say my 1660 Super is still able to do that in most modern games without DLSS (or FSR). In fact, most of the time turning on the AI upscaling makes things run worse and I don’t even understand that. But like, two games that release in the same month and one runs great maxed out while another putters along at 30-40 on low settings with the upscaling off, despite both being on the same engine, tells me that one of them is using DLSS/FSR as a crutch.
FSR that works on those cards isn’t “AI” upscaling, just spatial. Only the upcoming FSR4 is “AI” powered, and it requires dedicated “AI” hardware like DLSS does.
Also just because 2 games use the same engine it doesn’t mean they will run even relatively at the same level. It all depends on what features of the engine it’s using, at what level, what customisations they’ve made, what genre the game is, what the scope of the game is, etc.
most of the time turning on the AI upscaling makes things run worse and I don’t even understand that
My understanding is that DLSS/FSR are usually converting GPU load into a lesser CPU load. But if you’re already bottlenecked by your CPU, using the upscalers will hurt your performance instead.
DLSS uses the dedicated GPU hardware in RTX cards to do the upscaling. It doesn’t affect CPU load. FSR is GPU based too, but doesn’t require dedicated GPU hardware like DLSS does which is why it works on all GPUs.
I got a Ryzen 5 3600. It shouldn’t be bottlenecked. But also, the games where it does make things worse run absolutely perfect without it, and the ones that work better with it on run like ass without it, so I had been assuming that maybe it was messing things up because I really don’t even need it. 🤷🏻♂️
Yeah……the cpu is the bottleneck…… the GPU goes underutilized because the cpu isn’t capable of feeding it enough data…….
Software that is cpu heavy will make the cpu the bottleneck, and no matter how much more GPU you throw at it it will not get any more performance. Have a look at a game like space marine 2.
Nonetheless, I think that it is possible to modificate these cards, to have an upscaling chip inside it. But it would take some effort, which no company will ever do.
The problem is that it’s being used to not optimize, when it should be to prolong the lifespan of computers, mostly older gaming rigs. If developers focused on optimizing and not on rushing things, a GTX 1080 Ti could probably handle AAA games at 1440p, high settings, at least at 60 FPS, and 140+ FPS with DLSS at quality. Keep in mind that I don’t blame most developers, but rather big corps, that do have partnerships with companies like Nvidia, that obviously want people constantly buying their GPUs.
Why should it only be used to prolong the lifespan of computers? Who made that rule?
That’s just a side effect imo. To me it is an optimization tool, a way to squeeze out more performance. A way to give the user a powerful tool to control how the game looks and feels.
Yeah, I really like DLSS/FSR/etc for letting newer games run on old systems. But I don’t feel like it should ever be necessary for modern hardware to run it well.
Ray tracing in general is a big culprit in this, it has such a high performance hit. That was fine back when Ray tracing was optional, but we’re increasingly seeing games with mandatory ray tracing now. Indiana Jones and the upcoming Doom The Dark Ages requiring it for lighting is a mistake imo, not something that computer hardware in general is really ready to be a default.
People need to accept that some of us don’t want games to be held back by people who have potato spec computers. Some of us want tech advancement. Some of us want games released that REQUIRE the latest hardware. Games that only have Ray Tracing are excellent imo - they’re the developers not sacrificing their vision.
Being able to play the latest games on a 5 year old pc should not be the standard or what everyone wants.
Ray Tracing is useless (unless it’s for animated movies or movies that use CGI), regular lighting is a lot better for performance, and it’s 80% as good as Ray Tracing, in comparison. I use a really bad laptop, yet it is possible to get 30 to 60 FPS, on decently optimized games.
That’s your opinion, and a bad one at that. Ray tracing can be a completely transformative and game changing experience - think things like seeing enemies that are off-screen in reflections, ultra realistic lighting that reacts to every change in movement of every item in the world, allowing you to close doors/curtains to hide in near pitch black, etc.
“Regular lighting” is not 80% as good as raytracing, not even close unless it’s a very static non interactive game.
Agreed, the industry has lots of tricks for doing authentic looking lighting and reflection, that can be done at a fraction of the performance impact. One day we’ll be at a point where hardware raytracing makes sense, but I don’t think we’re there yet.
I’m not even sure that we’ll ever get to that point. Plus, it’s not compatible with most hardware yet.
There are no tricks for doing authentic looking lighting and reflections unless the game is mostly static and non-interactive, especially reflections.
GTX cards don’t have the hardware to do DLSS though, so unfortunately this is impossible.
I was gonna say my 1660 Super is still able to do that in most modern games without DLSS (or FSR). In fact, most of the time turning on the AI upscaling makes things run worse and I don’t even understand that. But like, two games that release in the same month and one runs great maxed out while another putters along at 30-40 on low settings with the upscaling off, despite both being on the same engine, tells me that one of them is using DLSS/FSR as a crutch.
Your 1660 super doesn’t have the hardware for DLSS/AI upscaling…… what AI upscaling are you turning on?
FSR; AMD’s AI upscaling option. It isn’t hardware dependent.
FSR that works on those cards isn’t “AI” upscaling, just spatial. Only the upcoming FSR4 is “AI” powered, and it requires dedicated “AI” hardware like DLSS does.
Also just because 2 games use the same engine it doesn’t mean they will run even relatively at the same level. It all depends on what features of the engine it’s using, at what level, what customisations they’ve made, what genre the game is, what the scope of the game is, etc.
My understanding is that DLSS/FSR are usually converting GPU load into a lesser CPU load. But if you’re already bottlenecked by your CPU, using the upscalers will hurt your performance instead.
DLSS uses the dedicated GPU hardware in RTX cards to do the upscaling. It doesn’t affect CPU load. FSR is GPU based too, but doesn’t require dedicated GPU hardware like DLSS does which is why it works on all GPUs.
I got a Ryzen 5 3600. It shouldn’t be bottlenecked. But also, the games where it does make things worse run absolutely perfect without it, and the ones that work better with it on run like ass without it, so I had been assuming that maybe it was messing things up because I really don’t even need it. 🤷🏻♂️
A Ryzen 5 3600 isn’t some powerhouse, it absolutely will be a bottleneck in many recent games.
A bottleneck occurs when a computer component limits the performance of other components; not because it can’t keep up with the software.
Yeah……the cpu is the bottleneck…… the GPU goes underutilized because the cpu isn’t capable of feeding it enough data…….
Software that is cpu heavy will make the cpu the bottleneck, and no matter how much more GPU you throw at it it will not get any more performance. Have a look at a game like space marine 2.
Nonetheless, I think that it is possible to modificate these cards, to have an upscaling chip inside it. But it would take some effort, which no company will ever do.