• fckreddit@lemmy.ml
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    2 days ago

    If I am buying top of the line GPU just to use upscalers,I am the biggest fool of all. Upscalers should be used to extend the life of older GPUs, not an excuse to poorly optimize the games. Man, what an ass backward industry is AAA games industry han become.

    • Whirlybird
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      19 hours ago

      Nah, the latest version of DLSS should be used by every PC game dev as part of optimisation, as in almost every case the final image is at least as good as a native resolution image, and often better, while giving you a sizeable performance boost.

      It, like VRR, is a legit game changer to the industry. It should change how games are made imo. The nature of PC gaming with the infinite hardware combinations mean that optimization is ALWAYS going to be a struggle. DLSS at least is an instant massive performance boost essentially “for free”.

    • TwanHE@lemmy.world
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      2 days ago

      I mean it still works on 20 series onwards, but with a bit more performance impact.

      But yeah it starting to become normal to have to use it, even if its to get better anti aliasing than the default vaseline options.

      • Whirlybird
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        19 hours ago

        DLSS should be used by everyone that has a GPU that supports it in every game that supports it. It legitimately regularly results in a better than native resolution image.

        Even if you don’t use it, the newer GPU will give better results than the old one…….but there’s literally no reason not to use it.

      • fckreddit@lemmy.ml
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        2 days ago

        But DLSS is making devs lazy. I remember playing Spider-Man 2 on my RTX 3070 on High, Raytracing off and dlss both on and off. It looked noticeably worse than Spider-Man 2014 on base PS4. Maybe it is just one game, but I was really not impressed that a 2 year old game looked worse than 10 year old game.

        • Whirlybird
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          19 hours ago

          That’s Sony not wanting to make their PC versions look better than their console versions though, not anything to do with DLSS “making devs lazy”. Pretty much every single one of their PC releases looks like the console version, even at ultra pc settings.

          DLSS has nothing to do with the spider-man scenario you’re talking about.

        • TwanHE@lemmy.world
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          2 days ago

          I don’t like it either, the ghosting and movement artifacts are still very obvious even above 200 fps and once i notice them i cant unsee it.

          • Whirlybird
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            19 hours ago

            Ghosting has been virtually eliminated in these later versions of DLSS, and it’s definitely better than any TAA solution.

            Are you using Frame Gen?

  • inclementimmigrant@lemmy.world
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    2 days ago

    Remember when upscalers were marketed as more a nice to have feature and extension of life of older cards vs a mandatory, proprietary think to make a damn game run?

  • redisdead@lemmy.world
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    2 days ago

    Imagine buying a 4500€ GPU to run at 1080p and then blow these fake pixels up

  • thatonecoder@lemmy.ca
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    2 days ago

    The problem is that it’s being used to not optimize, when it should be to prolong the lifespan of computers, mostly older gaming rigs. If developers focused on optimizing and not on rushing things, a GTX 1080 Ti could probably handle AAA games at 1440p, high settings, at least at 60 FPS, and 140+ FPS with DLSS at quality. Keep in mind that I don’t blame most developers, but rather big corps, that do have partnerships with companies like Nvidia, that obviously want people constantly buying their GPUs.

    • Whirlybird
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      19 hours ago

      Why should it only be used to prolong the lifespan of computers? Who made that rule?

      That’s just a side effect imo. To me it is an optimization tool, a way to squeeze out more performance. A way to give the user a powerful tool to control how the game looks and feels.

    • Fubarberry@sopuli.xyz
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      2 days ago

      Yeah, I really like DLSS/FSR/etc for letting newer games run on old systems. But I don’t feel like it should ever be necessary for modern hardware to run it well.

      Ray tracing in general is a big culprit in this, it has such a high performance hit. That was fine back when Ray tracing was optional, but we’re increasingly seeing games with mandatory ray tracing now. Indiana Jones and the upcoming Doom The Dark Ages requiring it for lighting is a mistake imo, not something that computer hardware in general is really ready to be a default.

      • Whirlybird
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        19 hours ago

        People need to accept that some of us don’t want games to be held back by people who have potato spec computers. Some of us want tech advancement. Some of us want games released that REQUIRE the latest hardware. Games that only have Ray Tracing are excellent imo - they’re the developers not sacrificing their vision.

        Being able to play the latest games on a 5 year old pc should not be the standard or what everyone wants.

      • thatonecoder@lemmy.ca
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        2 days ago

        Ray Tracing is useless (unless it’s for animated movies or movies that use CGI), regular lighting is a lot better for performance, and it’s 80% as good as Ray Tracing, in comparison. I use a really bad laptop, yet it is possible to get 30 to 60 FPS, on decently optimized games.

        • Whirlybird
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          19 hours ago

          That’s your opinion, and a bad one at that. Ray tracing can be a completely transformative and game changing experience - think things like seeing enemies that are off-screen in reflections, ultra realistic lighting that reacts to every change in movement of every item in the world, allowing you to close doors/curtains to hide in near pitch black, etc.

          “Regular lighting” is not 80% as good as raytracing, not even close unless it’s a very static non interactive game.

        • Fubarberry@sopuli.xyz
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          2 days ago

          Agreed, the industry has lots of tricks for doing authentic looking lighting and reflection, that can be done at a fraction of the performance impact. One day we’ll be at a point where hardware raytracing makes sense, but I don’t think we’re there yet.

          • thatonecoder@lemmy.ca
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            1 day ago

            I’m not even sure that we’ll ever get to that point. Plus, it’s not compatible with most hardware yet.

          • Whirlybird
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            19 hours ago

            There are no tricks for doing authentic looking lighting and reflections unless the game is mostly static and non-interactive, especially reflections.

    • Overspark@feddit.nl
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      2 days ago

      GTX cards don’t have the hardware to do DLSS though, so unfortunately this is impossible.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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        2 days ago

        I was gonna say my 1660 Super is still able to do that in most modern games without DLSS (or FSR). In fact, most of the time turning on the AI upscaling makes things run worse and I don’t even understand that. But like, two games that release in the same month and one runs great maxed out while another putters along at 30-40 on low settings with the upscaling off, despite both being on the same engine, tells me that one of them is using DLSS/FSR as a crutch.

        • Whirlybird
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          18 hours ago

          Your 1660 super doesn’t have the hardware for DLSS/AI upscaling…… what AI upscaling are you turning on?

            • Whirlybird
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              9 hours ago

              FSR that works on those cards isn’t “AI” upscaling, just spatial. Only the upcoming FSR4 is “AI” powered, and it requires dedicated “AI” hardware like DLSS does.

              Also just because 2 games use the same engine it doesn’t mean they will run even relatively at the same level. It all depends on what features of the engine it’s using, at what level, what customisations they’ve made, what genre the game is, what the scope of the game is, etc.

        • Fubarberry@sopuli.xyz
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          2 days ago

          most of the time turning on the AI upscaling makes things run worse and I don’t even understand that

          My understanding is that DLSS/FSR are usually converting GPU load into a lesser CPU load. But if you’re already bottlenecked by your CPU, using the upscalers will hurt your performance instead.

          • Whirlybird
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            18 hours ago

            DLSS uses the dedicated GPU hardware in RTX cards to do the upscaling. It doesn’t affect CPU load. FSR is GPU based too, but doesn’t require dedicated GPU hardware like DLSS does which is why it works on all GPUs.

          • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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            2 days ago

            I got a Ryzen 5 3600. It shouldn’t be bottlenecked. But also, the games where it does make things worse run absolutely perfect without it, and the ones that work better with it on run like ass without it, so I had been assuming that maybe it was messing things up because I really don’t even need it. 🤷🏻‍♂️

            • Whirlybird
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              18 hours ago

              A Ryzen 5 3600 isn’t some powerhouse, it absolutely will be a bottleneck in many recent games.

                • Whirlybird
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                  9 hours ago

                  Yeah……the cpu is the bottleneck…… the GPU goes underutilized because the cpu isn’t capable of feeding it enough data…….

                  Software that is cpu heavy will make the cpu the bottleneck, and no matter how much more GPU you throw at it it will not get any more performance. Have a look at a game like space marine 2.

      • thatonecoder@lemmy.ca
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        2 days ago

        Nonetheless, I think that it is possible to modificate these cards, to have an upscaling chip inside it. But it would take some effort, which no company will ever do.