The inserters for the 2 guns on the side are set to only turn on when the ship is stationary.

  • SuperSpruce@lemmy.zip
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    7 days ago

    My ship is more spaced out and has twice the power, yet barely survived the trip to Vulcanus, only to be met with a blank screen because apparently your character needs to physically be on the spaceship.

  • rustyfish@lemmy.world
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    8 days ago

    What a weird looking penis…Well, my first one doesn’t look much better. It’s even still in use between Nauvis and Vulcanus. I’m just too lazy to upgrade it to a newer design.

    Behold! The Indestructible 2!

  • Evotech@lemmy.world
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    7 days ago

    Your ship is much smarter than mine.

    Can you put the ammo straight into storage to buffer it? I assume so.

    Interesting that you just yeet all the side products. I guess you get enough of them to begin with. I had a loop which stores 70 of each

    • Cethin@lemmy.zip
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      7 days ago

      You can, though this design doesn’t seem to be doing so. I’m betting it becomes the meta solution for it. Belt buffering doesn’t store enough I don’t feel, but you can store far more than you’ll need in cargo, and you can remove it when required.

  • RustyNova@lemmy.world
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    7 days ago

    You guys are automating ammo? That’ll make more sense than shipping 500 a trip from nauvis…

    • porotoman99@lemmy.worldOP
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      7 days ago

      Even with the ammo production, it can barely keep up. If the trip was any longer, the ship probably wouldn’t survive.

      • Starfighter@discuss.tchncs.de
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        7 days ago

        After filling up the turrets I start storing a couple of stacks of ammo in the ships inventory. Dumping that into the distribution system during flight makes things a little easier.

      • RustyNova@lemmy.world
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        7 days ago

        My v3 model dumps into the cargo to make a buffer. I suggest adding some condition before you can go to check whoever there’s enough ammo to go.

        And add solar panels if you’re going to Fulgura. I’m at least 50% panel…