Forgot what made me think about this topic but I’ve been considering this for a week or two… Curious what you all think.

When I mean “hardest” “video game”, I mean whatever game that you find objectively more difficult than all other ones on the market, as long as it’s a video game. I guess exposure to different genres/types of games can influence the answer to this question a lot so… Hence I was curious about your rationale.

I have a pretty solid answer & rationale but I guess I shouldn’t share that in the main post to bias results…

  • Nefara@lemmy.world
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    3 days ago

    This is one is genre specific, but Caesar 3. I love city builders and have played them for as long as they’ve existed. I’ve learned all the little tricks and systems of the ones I’ve played, exploiting esoteric mechanics and optimizing my little utopias and creating epic, sprawling empires that reach every metric asked of me. That said, Caesar 3 is a challenge I still relish after (oh wow, has it really been) 25 years. It’s the only city builder where the “peaceful” branch in the story is harder than the “wartime” scenarios. I revisited it recently wondering if I was just missing something back when I was younger, but nope. On the harder levels it asks you to sustain a larger and larger populations with increasingly limited resources, and reaching the level of getting patrician housing (only achieved with sustained, stable access to literally every amenity is extremely difficult but oh so satisfying. Every other city builder I’ve played, I barely have to think about every house becoming the top tier, but in Caesar 3 it’s impressive if even a single block achieves it. It stands out even now after so many new entrants into the genre. Hell, it’s still worth playing haha.

  • nebulaone@lemmy.world
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    3 days ago

    Counter Strike, Starcraft, Dota, Tetris (yes, really), each at the highest competitive level - going by skill ceiling.

  • anon@lemm.ee
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    4 days ago

    don’t starve adventure mode

    this cute little game took me years to beat. souls games don’t even come close to it (and I love them very much)

    it will throw a wrench into your plans at every step. the designers seem to have worked closely with psychiatrists to make you think you have figured it out only to destroy again and again and again

    • Orangenkuchen@lemmy.world
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      4 days ago

      What makes it so hard is, that most of the problems you’re gonna face (starvation, sanaty, freezing, missing wappons/armor for battles) can be avoided/overcome easily only if you are prepared. Once the problems are here you often have no chance to deal with them when unprepared.

      So after a while it becomes a constant danger evaluation in your head: There is an enemy… Fight or avoid? If i fight i might get hurt. Do i have time do find stuff to heal after the fight? And so on…

      And adventure mode adds even more problems to the mix.

      After writing this i realised that this sounds really stressful. But at the same time this is why i like this game so much :]

  • AndrewZabar@lemmy.world
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    4 days ago

    Faster Than Light.

    Seriously you could play ten games a day for a year and not even come close to winning, even if you’re quite good at it.

  • squirrelwithnut@lemmy.world
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    4 days ago

    Ninja Garden 2 on Master Ninja mode. It’s the hardest action game I’ve ever played. Non-stop Incendiary Shuriken ninjas, rockets, and mini bosses. You literally cannot stop moving, make any mistakes, and have to react in split seconds the entire time or you’re dead. It’s borderline impossible. Never again.

  • xylogx@lemmy.world
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    4 days ago

    The classic arcade game Venture. Go ahead, make my day:

    https://archive.org/details/arcade_venture#

    Venture is a 1981 arcade game by Exidy. The goal of Venture is to collect treasure from a dungeon. The player, named Winky, is equipped with a bow and arrow and explores a dungeon with rooms and hallways. The hallways are patrolled by large, tentacled monsters (the “Hallmonsters”, according to Exidy) who cannot be injured, killed, or stopped in any way. Once in a room, the player may kill monsters, avoid traps and gather treasures. If they stay in any room too long, a Hallmonster will enter the room, chase and kill them. In this way, the Hallmonsters serve the same role as “Evil Otto” in the arcade game Berzerk. The more quickly the player finishes each level, the higher their score. The goal of each room is only to steal the room’s treasure. In most rooms, it is possible (though difficult) to steal the treasure without defeating the monsters within. Some rooms have traps that are only sprung when the player picks up the treasure. For instance, in “The Two-Headed Room”, two 2-headed ettins appears the moment the player picks up the prize. Players die if they touch a monster or the corpse of a monster. Dead monsters decay over time and their corpses may block room exits, delaying the player and possibly allowing the Hallmonster to enter. Shooting a corpse causes it to regress back to its initial death phase. The monsters themselves move in specific patterns but may deviate to chase the player, and the game’s AI allows them to dodge the player’s shots with varying degrees of “intelligence” (for example, the snakes of “The Serpent Room” are relatively slow to dodge arrows, the trolls of “The Troll Room” are quite adept at evasion). The game consists of three different dungeon levels with different rooms. After clearing all the rooms in a level the player advances to the next. After three levels the room pattern and monsters repeat, but at a higher speed and a different set of treasures.
    \

    Released
    1981

  • Blackmist@feddit.uk
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    4 days ago

    Army Moves on the ZX Spectrum. I tried that game on and off for years, and I think I beat the first level once.

  • HEXN3T@lemmy.blahaj.zone
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    4 days ago

    Celeste is a truly difficult 2D platformer. VVVVVV follows behind. Metroid Dread is a cruel one.

    F-ZERO X and GX are both racers with incredibly high skill ceilings. Which one is harder depends on what you’re doing with the game. I’d argue GX has harder base gameplay, but X has harder speedruns.

    I’ll also mention Final Fantasy IV because it’s shockingly difficult compared to the rest of the series. This one gave me a more game over screens than any of the others.

    • audaxdreik@pawb.social
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      4 days ago

      Metroid Dread still kinda … bothers me. At the risk of sounding overly contentious, am I the only one who thought it was like a 7/10 action game and a 5/10 Metroidvania?

      I won’t go into it all now, but I feel like the difficulty spike is a knock-on from the lack of collectibles. While you can argue about the usefulness of previous collectibles in Metroid games, in Dread they’ve been pared down to Missile Tanks, Energy Tanks, and Power Bomb Tanks. To make discovering those limited things more valuable, they pumped up boss difficulty so you’d either have to come in with a sufficiently high stockpile or perform a counter.

      I’m not sure if that’s 100% accurate and I may be generalizing my own experiences too much, but otherwise there’s just not really enough excuse for me to go out of my way and collect all those Missile Tanks unless I’m specifically going for a completionist run. Seeing yet another +5 Missile Tank tucked away somewhere just doesn’t make me go, “Wow, I need to get there!” but increasing the boss difficulty to a point that requires it also makes it feel less optional? Anyone agree?

      certified Dread disdainer

      • ouRKaoS@lemmy.today
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        3 days ago

        I agree & I’m old enough to have played all the Metroid games when they were released.

        The biggest problem with Dread is there’s a million games that have released since the last 2D Metroid that have done so much more with the genre that the name isn’t pulling it’s weight like it once did, and they forgot to innovate.

        They tried to recapture the “oh shit” feeling of encountering X from Fusion in Dread, but the quick-time instakill events just made it tedious and annoying.

        The GBA/DS Castlevania games are all 8/10+ if you’re a fan of metroidvanias and a collection recently released on Steam/Switch. They all take the same formula and change things to make it feel familiar, but different, and give you plenty of things to go back for after you’re “done”.

        Finishing Dread became a chore about 2/3 through, it just stops being fun.

        I’m waiting incredibly impatiently for Hollow Knight: Silksong, as Hollow Knight is pretty much the game all Metroidvanias is compared to at this point and it is top notch.

  • Skydancer@pawb.social
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    4 days ago

    SLASH’EM

    This is a roguelike for people who find Nethack too easy. Then you have the option of layering in challenges like blind, pacifist, and vegan. Go ahead, try playing through as a blind, vegan, pacifist Tourist. I dare ya.

  • MeDuViNoX@sh.itjust.works
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    4 days ago

    Seventh Cross Evolution for Dreamcast… It’s just so cryptic and I honestly don’t think the developers even know how it works.

    Some insane individuals have attempted to speed run it and it still doesn’t really make much sense.

  • ptc075@lemmy.zip
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    4 days ago

    I always put the original Blaster Master on the NES up there.

    It had no save capability at all, nor any codes to stop & restart later. When you sit down, you better be ready to do the whole 4+ hours in one playthrough (or just leave the NES on & walk away).

    But the kicker was that once you got hit just a few times, you might as well restart. The gun (in person mode) would power down with each hit, and after a few hits, well, you just didn’t have enough ‘oomph’ to kill the bosses. But the power-ups to get the gun were fairly sparse in the first place, so once you got hit, it wasn’t like you could just retrace your steps & power up again.

    Mildly interesting, at least to me, I understand it’s been remastered for the Switch. It now has save points AND being hit doesn’t reduce your gun’s power. That would make it a completely different game. I’m be curious to check it out someday. If nothing else, I’m curious to see how much of it I remember. I suspect I can autopilot the first 2 hours, despite it being 40(?) years later.

  • Jumi@lemmy.world
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    4 days ago

    EU4…

    I like most other Paradox games and I’m at least decent in them I’d say but EU4 just eludes me.

    • Rednax@lemmy.world
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      4 days ago

      For the people unaware why EU4 is hard:

      Take risk (the board game)

      Now split the provinces till you have more than 3000 provinces. Then add variables to each region for culture, claims, trade good, trade power, buildings, development (in 3 aspects), the region they are part of, the trade node they are part of, religion, autonomy, unrest, devestation, temporary effects, and many many more.

      Do the same for armies.

      Add complicated politics, with royal marriages that allow countries to inherit other countries, war goals, casus belli requirements, etc.

      Add colonization mechanics.

      Add government mechanics (with many different variants for different governments ofcourse).

      Add a compex Holy Roman Empire system and a complex system for the Chinese empire.

      Add mechnics for different religions, including a pope and a religous war that can bring all of europe into a giant war.

      Add a pool of diplomats, merchants, generals, and missionaries.

      Now realise that I haven’t played the game for ages, and this was just mechanics from the top of my head, and without what they added in the last few years.

      EU4 is not hard due to required reflexes, muscle memory learning, or rythm feeling. It is just a lot of things to learn and to keep track of, woven into a super complicated simulation.

      • Jumi@lemmy.world
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        4 days ago

        It’s just so much stuff and I never knew what’s actually important and what not

      • skulblaka@sh.itjust.works
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        4 days ago

        EU4 is pretty much exactly as difficult as being a real king in history just without any of the long term consequences. Paradox worked pretty hard to make this the case.